Hey, sorry for creating an account just because I needed help. Anyway, I'd really appreciate if anyone could give shed some light.
I'm trying to use a PS2 controller USB adaptor ti play on Project64 ('TigerGame PS/PS2 Game Controller Adapter' as shown on Windows XP control panel, though on the device itself it's written 'Super Joy Box 5 Pro'), but it ain't working.
I use the same device/PS2 controller with every other emulator, so I don't think that would be the problem. I'm using Pj64 v1.6, and I've tried both the 'Jabo DirectInput7 1.6' and the 'N-Rage's DirectInput8 2.1.83' plugins. With the first one, whenever I click a key to assign, it automatically sets that key to Z- (if analog is on), or to S0 (analog off); with the latter, nothing will happen at all no matter which button I press.
A friend of mine has always had the same adaptor (his' is an earlier version, not the '5 Pro', but still..), and it always worked fine for him, so I guess it should be supported, right?
If anyone has any ideas I'll be glad to hear them!
I had my N64 controller plugged into the first one and was trying without success to calibrate my controller. So, remember - the first USB gamepad corresponds to the rightmost plug, the second USB gamepad goes to the left plug. 4) Go through the Windows calibration test 5) Start up Project 64. Go to controller input settings. Apparently some of my past videos have been confusing and not so helpful for some so here's an updated video that goes more in depth into pj64.
Open the game. The netplay plugin window will appear. .io games. Either join a public server, or have one player host a private server.
Hey, sorry for creating an account just because I needed help. Anyway, I'd really appreciate if anyone could give shed some light.
I'm trying to use a PS2 controller USB adaptor ti play on Project64 ('TigerGame PS/PS2 Game Controller Adapter' as shown on Windows XP control panel, though on the device itself it's written 'Super Joy Box 5 Pro'), but it ain't working.
I use the same device/PS2 controller with every other emulator, so I don't think that would be the problem. I'm using Pj64 v1.6, and I've tried both the 'Jabo DirectInput7 1.6' and the 'N-Rage's DirectInput8 2.1.83' plugins. With the first one, whenever I click a key to assign, it automatically sets that key to Z- (if analog is on), or to S0 (analog off); with the latter, nothing will happen at all no matter which button I press.
A friend of mine has always had the same adaptor (his' is an earlier version, not the '5 Pro', but still..), and it always worked fine for him, so I guess it should be supported, right?
If anyone has any ideas I'll be glad to hear them!
I had my N64 controller plugged into the first one and was trying without success to calibrate my controller. So, remember - the first USB gamepad corresponds to the rightmost plug, the second USB gamepad goes to the left plug. 4) Go through the Windows calibration test 5) Start up Project 64. Go to controller input settings. Apparently some of my past videos have been confusing and not so helpful for some so here's an updated video that goes more in depth into pj64.
Open the game. The netplay plugin window will appear. .io games. Either join a public server, or have one player host a private server.
Project 64 Wont Detect Controller Gamepad
Join a server with the /join [:port][/room] command, where 'host' is the address of the server, 'port' is the port of the server (which defaults to 6400 if left out), and 'room' is arbitrary text used to identify a gaming session. For public servers, choose a unique room ID. These nights in cairo crack. If a room ID is not specified, a random room ID will be assigned automatically. For private servers, there is only one room so the room parameter is ignored.
Project 64 Won't Detect Controller Pc
Host a private server with the /host [port] command, where 'port' is the number the server will listen on for connections. If a port is not specified, the default port number of 6400 is used. When a server is hosted for the first time, a message from your firewall may appear. Be sure to click 'allow'. Also, if the host is behind a NAT (home router), the port will need to be forwarded with protocol TCP.
Pc Won't Detect Controller
(Note: If anyone is using WiFi (other than spectators), the game may be laggy unless they have a strong signal with low interference. You will probably be much better off if everyone has a wired connection.)